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Course Insights:

The Tic-Tac-Toe Clone – The Complete SFML C++ Game Course! In this comprehensive course, you will embark on an exciting journey to develop your own version of the classic Tic-Tac-Toe game using SFML (Simple and Fast Multimedia Library) and C++ programming language. Tic-Tac-Toe is a timeless game enjoyed by people of all ages, and by the end of this course, you will have a deep understanding of game development principles, object-oriented programming, and graphics rendering using SFML. Whether you are a beginner in game development or an experienced programmer looking to enhance your skills, this course is designed to cater to your needs. By the end of this course, you will have a fully functional Tic-Tac-Toe game that you can proudly showcase in your portfolio. Additionally, you will have gained valuable experience in game development, C++ programming, and working with graphics libraries like SFML, which will serve as a solid foundation for tackling more complex game projects in the future.

Key Course Features:

  • Audiovisual Lessons: Explore the subject matter through meticulously researched and carefully prepared audiovisual modules.
  • Versatile Learning: Tailored content caters to learners of all levels, offering a flexible learning experience suited to individual needs.
  • Time Management: Progress at your own pace with no fixed deadlines, ensuring convenience and flexibility in learning.
  • Top-notch Instructors: Learn from esteemed industry professionals and academic experts, providing expert guidance throughout your learning journey.
  • Instant Certification: Upon completion, receive a CPD QC certification immediately, enhancing your credentials and career prospects.
  • Affordable Pricing: Access high-quality education at competitive prices, ensuring accessibility without compromising on quality.
  • Anywhere Learning: Study from any internet-connected device, facilitating a seamless learning experience from the comfort of your home or on the go.

Learning Outcomes:

  • Comprehensive Understanding: Gain proficiency in the subject matter for efficient tasks.
  • Practical Skills: Develop practical skills for enhanced productivity and collaboration.
  • Self-Paced Learning: Cultivate self-discipline and motivation through flexible, self-paced learning tailored to individual needs.
  • Certification Achievement: Obtain a CPD QC certification upon successful course completion, validating your expertise.
  • Lifelong Learning Mindset: Foster a mindset of continuous learning, equipped with the knowledge and skills to excel in various professional settings.

Evaluation Methods:

Certification requires successful completion of assessment tests or projects, demonstrating proficiency in the subject matter. Progress at your own pace with flexible scheduling, ensuring a seamless assessment process tailored to individual preferences. Access assessments conveniently through our user-friendly online platform, accommodating various learning preferences and ensuring a comprehensive evaluation process.

Certification Process:

Upon completing assessments, learners can instantly request a CPD QC certification through our secure payment system. Choose from a range of certification options, including digital and hardcopy formats, with convenient delivery options to suit your preferences.

Requirement:

The course has no formal entry requirements. Simply possess a desire to learn and have access to a PC or mobile device to start your learning journey.

Order Your Certificate:

  • Visit the Certificate Order Page (https://courseplus.co.uk/certificate-transcript) to purchase or claim your certificate.
  • Choose desired certificate format (PDF or hardcopy) and transcript options.
  • Follow a secure payment process to complete your order.

Course Curriculum

INTRODUCTION
Introduction 00:03:00
PROJECT SETUP
Project Setup On Windows 00:12:00
Project Setup On Mac 00:10:00
GAME ENGINE SETUP
State Machine 00:18:00
Asset Manager 00:09:00
Input Manager 00:08:00
Game Loop 00:15:00
STATE/SCREEN CREATION
Splash State/Screen 00:19:00
Main Menu State/Screen 00:21:00
Pause State/Screen 00:15:00
Game State 00:15:00
Game Over State/Screen 00:08:00
GAME LOGIC
Grid Part 1 – Initialisation 00:15:00
Grid Part 2 – Placing A Piece 00:13:00
Grid Part 3 – Check For Win Condition 00:20:00
AI 00:22:00
Show Game Over Screen 00:05:00
EXTRAS & GOING FORWARD
What To Do Next? 00:04:00
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