Modern OpenGL 3D Game Tutorial Series
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Course Overview:
The “Modern OpenGL 3D Game Tutorial Series” on Course Plus is a comprehensive e-learning course designed to teach the essential techniques for creating 3D games using OpenGL. With step-by-step lessons, this course covers everything from setting up OpenGL frameworks like GLFW, SDL, and SFML to advanced techniques such as lighting, textures, model loading, and sky boxing. Whether you are on Windows or Mac, this course provides detailed instructions for seamless development. From drawing your first triangle to mastering complex shaders and lighting effects, you will gain the skills needed to bring your game ideas to life. Perfect for developers at any stage, this course provides practical insights and hands-on learning to ensure success in OpenGL game programming.
Why Enroll in this Course?
Open the potential to create stunning 3D games with the “Modern OpenGL 3D Game Tutorial Series” on Course Plus. This course is designed for both beginners and professionals, offering clear, step-by-step guidance on mastering OpenGL for game development. You’ll learn critical skills like setting up frameworks, working with shaders, managing textures, and implementing dynamic lighting. By enrolling, you’ll not only gain hands-on experience in building functional game environments but also stay ahead with advanced techniques like cube mapping and model loading. Each lesson is crafted to align with real-world applications, helping you achieve your career goals in game programming. Take the first step toward becoming an OpenGL expert and transform your passion for gaming into a professional skill set. With Course Plus, you’re investing in your future in the game development industry.
Investment Value:
- Lifetime access to all course materials, ensuring you can revisit lessons anytime.
- Hands-on projects to develop practical skills applicable to real-world scenarios.
- Cross-platform development techniques for Windows and Mac.
- In-depth coverage of advanced OpenGL topics, such as lighting, shaders, and model loading.
- Affordable learning opportunity compared to traditional game development boot camps.
Technical Specifications:
- Platforms: Windows and MacOS
- Tools: GLFW, GLEW, SDL, SFML, Visual Studio, Assimp
- Skill Level: Beginner to Advanced
- Prerequisites: Basic knowledge of C++ and programming
- Course Type: Self-paced with lifetime access
Learning Outcome
- Understand and set up OpenGL on Windows and Mac.
- Create 3D objects and apply textures, transformations, and shaders.
- Master camera movement and coordinate system projections.
- Work with dynamic lighting techniques, including point, spot, and directional lights.
- Load and render 3D models using Assimp.
- Develop skills in cube mapping and skybox creation.
- Optimize OpenGL applications for better performance.
- Implement framework linking using GLFW, SDL, and SFML.
- Apply material properties and lighting maps to models.
- Gain a strong foundation in OpenGL for advanced game development.
Conclusion
The “Modern OpenGL 3D Game Tutorial Series” on Course Plus is your gateway to mastering 3D game development. With in-depth lessons on shaders, lighting, and model loading, this course empowers both beginners and seasoned developers. Enroll today to gain lifetime access and take your game programming skills to the next level!
Next Steps:
- Register on Course Plus platform
- Access course materials
- Join community discussions
- Earn certification
Course Curriculum
Introduction
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Introduction
03:00
Setup
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GLFW and GLEW on Windows (Absolute Linking)
25:00 -
GLFW and GLEW on Windows (Relative Linking)
27:00 -
GLFW and GLEW on a Mac
21:00 -
SDL and GLEW on Windows (Absolute Linking)
29:00 -
SDL and GLEW on Windows (Relative Linking)
25:00 -
SDL and GLEW on a Mac
19:00 -
SFML and GLEW on Windows (Absolute Linking)
21:00 -
SFML and GLEW on Windows (Relative Linking)
23:00 -
SFML and GLEW on a Mac
19:00 -
Windows Visual Studio GLM Setup
06:00 -
Windows Visual Studio SOIL Setup
14:00
Getting Started
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Drawing A Triangle
29:00 -
Shader Files
22:00 -
Textures
36:00 -
Transformations
14:00 -
Projections and Coordinate Systems
33:00 -
Camera
75:00
Lighting
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Colours
26:00 -
Basic Lighting
31:00 -
Materials
25:00 -
Lighting Maps
28:00 -
Directional Light
16:00 -
Point Light
16:00 -
Spot Light
17:00 -
Combining Directional, Point and Spot Lights
45:00
Model loading
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Assimp Windows Setup
11:00 -
Assimp Mac Setup and Mesh Class
36:00 -
Assimp Model Class and Loading A Model
57:00
Advanced
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Cubemapping/Skybox
32:00
Student Ratings & Reviews
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LevelAll Levels
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Duration13 hours 1 minute
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Last UpdatedFebruary 17, 2025
A course by
Material Includes
- 24/7 Support
- Online e-learning platform
- Interactive modules
- Video-based instruction
- Practical exercises
- Certification (on demand)
- Assessment on demand
Requirements
- Minimum age: 18 years
- Access to a computer with internet
- Willingness to learn and engage
Target Audience
- Aspiring game developers looking to specialize in OpenGL.
- Software engineers transitioning into the gaming industry.
- Game designers seeking technical knowledge of 3D graphics.
- Students passionate about learning game programming.
- Hobbyists interested in creating their own 3D games.
- Artists exploring technical aspects of 3D rendering.
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